Time Glider

Description

Time Glider was a group project during my 2nd year in Game Technology & Producing at Saxion. A game where you are racing on a tube trying to get as many points possible while dodging obstacles and getting to the finish. It was also the first game I made in Unreal Engine 4.

My contribution

  • Spline track tool
  • Spline movement
  • Spline aligned object placement
  • Menus
  • Animation blueprint and blendspace
  • Saving stats
  • All gameplay

Code snippets

Since the game is made with Unreal Engine 4's Blueprint (Visual scripting) it's a bit difficult to show code. I'll leave one example here where I trace from the player to the center of the spline to do checks with a hacky way of gravity (since the "gravity" should be going to the center of the spline). I have no forces on the player but calculate displacements myself. This is done each frame.

movement1 movement2 movement3

 

Info

2nd year group project (grade: 8)
Genre: Obstacle/Racing
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian
Willem-Jan Eeftingh
Michelle Tang

Artists:
Kassym Kushkimbayev
Hang Nguyen
Juri Albreht
Rene Groen