Time Glider was a group project during my 2nd year in Game Technology & Producing at Saxion. A game where you are racing on a tube trying to get as many points possible while dodging obstacles and getting to the finish. It was also the first game I made in Unreal Engine 4.
- Spline track tool
- Spline movement
- Spline aligned object placement
- Animation blueprint and blendspace
- Saving stats
- All gameplay
Since the game is made with Unreal Engine 4's Blueprint (Visual scripting) it's a bit difficult to show code. I'll leave one example here where I trace from the player to the center of the spline to do checks with a hacky way of gravity (since the "gravity" should be going to the center of the spline). I have no forces on the player but calculate displacements myself. This is done each frame.
2nd year group project (grade: 8)
Engine: Unreal Engine 4
Platform: Windows PC