Flow Race – Unreal Engine November 2016 Game Jam

The theme of the Game Jam is "Go with the flow".
This game is inspired by SpeedRunners. A sidescroller racing/parkour game with multiple different routes. The multiplayer setup part is done in C++ since I already finished my research and prototype that I made for school at that moment. The gameplay elements that require extra multiplayer work were done in Blueprint. Art was made by a former colleague. Level design was quickly made by me. One thing that came out of letting people play the game is that the wall jump ability lags in multiplayer if you have a medium to high ping. This is due to not letting UE4 approximate the move on the client.

Unreal Engine November Game Jam 2016
Genre: Multiplayer Race/Parkour
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

Artists:
Deniese Datema

Equalizer – Unreal Engine October 2016 Epic MegaJam

The theme of the Game Jam is "Settle The Score".
During the time of the MegaJam I was researching UE4 Multiplayer for school. So I took this as an opportunity to learn more by making a multiplayer game jam entry. The game is mostly inspired by Unreal Tournament. Most of the stuff is done in Blueprint. It went pretty well except for some issues with how I implemented the firerate in multiplayer.

Unreal Engine October Epic MegaJam 2016
Genre: Multiplayer Arena FPS
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

A Game of Shadows – Unreal Engine August 2016 Game Jam

The theme of the Game Jam is "Things are not always as they appear".
I couldn't spend too much time on this one, but I did manage to make an interesting mechanic. Objects can be manipulated in size by interacting with their shadows. Want to make a cube bigger? Go farther away from the light source to make your own shadow smaller in comparison to the cube, then interact with it to make the cube bigger.
The goal in the game (reaching a certain spot) was made up at the very end, not really justifying the mechanic.

Unreal Engine August Game Jam 2016
Genre: Puzzle
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

Neon Parkour – Unreal Engine December 2015 Game Jam

The theme of the Game Jam is "The Beginning is the End".
A sidescroller platformer with progression. Gaining abilities like walljumping and grappling hook. Interested in expanding this entry in to a bigger game with more weapons and enemies, probably a revival of my previous KaoticGame idea.

Unreal Engine December Game Jam 2015
Genre: Sidescroller Platformer
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

Everything is Relative – Unreal Engine October 2015 Epic MegaJam

The theme of the Game Jam is "Standing on the Shoulders of Giants".
This was for the Epic MegaJam. We didn't have much time though so it's in an unfinished state, even for a gamejam.
You are supposed to be a bug jumping from one human to the other to get to your target human that you have to infect. Some humans have powerups on their shoulders. Objective is to stay alive.

Unreal Engine October Epic MegaJam 2015
Genre: 3D Platformer
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

Artists:
Kassym Kushkimbayev
Ulvis Bariss

HashtagFetch – Unreal Engine September 2015 Game Jam

The theme of the Game Jam is "Live Deathless".
Together with Ulvis Bariss, Kassym Kushkimbayev and Michelle Tang we made HashtagFetch (working title). A game where you are a teenage babysitter taking care of 3 kids while trying to be up to date with your social media. The kids do very dangerous activities though so you have to make sure they don't die.

Unreal Engine September Game Jam 2015
Genre: Management
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian
Michelle Tang

Artists:
Kassym Kushkimbayev
Ulvis Bariss

Rockets on a Roll – Unreal Engine July 2015 Game Jam

I participated in Unreal Engine's July Game Jam. You get about 2-3 days to work on a game with a theme and this month's theme was Rocket and Roll (inspired by Rocket League). I didn't have much time but I wanted to participate so I took an existing project (TimeGlider) and worked with that. Had to tweak some stuff for the new version of the engine. Also a big difference with TimeGlider is that the track is actually looping whereas the track in TimeGlider has a beginning and an end. I used the same texture for the track but the cylinder mesh was made by Lin, a Game Creation & Producing student. She also made the rocket model. I added particles for the exhaust and also particles in front of the player to simulate high speed (conveniently named the particle system GottaGoFast). I used the new default player model that Unreal Engine provides in templates but with the new animation editing feature I created 2 poses for riding the rocket and I blend them with the speed of the player.

The same model and programming logic is used for the enemy rockets only the material is blue and the particles are blue as well. About every 2 seconds a blue rocket will be spawned randomly on the track with a forward or backward direction. So the longer you play the more rockets you have to avoid.

The whole game is made in Blueprint. Amazing way of making simple games

 

Unreal Engine July Game Jam 2015
Genre: Endless runner
Engine: Unreal Engine 4
Platform: Windows PC

Programmer:
Richard Nazarian

Ape Peeling Journey – Global Game Jam 2015

My first game jam experience. 2 days at my school (Saxion Enschede), sleeping there too. If you haven't heard about the Global Game Jam, It's a worldwide event where developers all over the world make games in 48 hours.
The theme was "What do we do now?".
We took inspiration from The Stanley Parable and made Ape Peeling Journey. A bit of a weird game with puzzle elements.

Global Game Jam 2015
Genre: Puzzle/Narrative
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian
Michelle Tang

Artists:
Jonathan van Immerzeel
Kassym Kushkimbayev
Ulvis Bariss