The theme of the Game Jam is "Settle The Score".
During the time of the MegaJam I was researching UE4 Multiplayer for school. So I took this as an opportunity to learn more by making a multiplayer game jam entry. The game is mostly inspired by Unreal Tournament. Most of the stuff is done in Blueprint. It went pretty well except for some issues with how I implemented the firerate in multiplayer.
Unreal Engine October Epic MegaJam 2016
Genre: Multiplayer Arena FPS
Engine: Unreal Engine 4
Platform: Windows PC