Flow Race – Unreal Engine November 2016 Game Jam

The theme of the Game Jam is "Go with the flow".
This game is inspired by SpeedRunners. A sidescroller racing/parkour game with multiple different routes. The multiplayer setup part is done in C++ since I already finished my research and prototype that I made for school at that moment. The gameplay elements that require extra multiplayer work were done in Blueprint. Art was made by a former colleague. Level design was quickly made by me. One thing that came out of letting people play the game is that the wall jump ability lags in multiplayer if you have a medium to high ping. This is due to not letting UE4 approximate the move on the client.

Unreal Engine November Game Jam 2016
Genre: Multiplayer Race/Parkour
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

Artists:
Deniese Datema

Equalizer – Unreal Engine October 2016 Epic MegaJam

The theme of the Game Jam is "Settle The Score".
During the time of the MegaJam I was researching UE4 Multiplayer for school. So I took this as an opportunity to learn more by making a multiplayer game jam entry. The game is mostly inspired by Unreal Tournament. Most of the stuff is done in Blueprint. It went pretty well except for some issues with how I implemented the firerate in multiplayer.

Unreal Engine October Epic MegaJam 2016
Genre: Multiplayer Arena FPS
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian

A Game of Shadows – Unreal Engine August 2016 Game Jam

The theme of the Game Jam is "Things are not always as they appear".
I couldn't spend too much time on this one, but I did manage to make an interesting mechanic. Objects can be manipulated in size by interacting with their shadows. Want to make a cube bigger? Go farther away from the light source to make your own shadow smaller in comparison to the cube, then interact with it to make the cube bigger.
The goal in the game (reaching a certain spot) was made up at the very end, not really justifying the mechanic.

Unreal Engine August Game Jam 2016
Genre: Puzzle
Engine: Unreal Engine 4
Platform: Windows PC

Programmers:
Richard Nazarian